IDUN audio’s software essentially simulates a complete interactive virtual environment. It can render multiple moving sound sources in any acoustical space, from a small room to a large concert hall. The embedded signal processing runs inside the headset. This allows for best-in-class low-latency head tracking, enabling highly precise spatialization. Running the software on the edge (in the headset) provides the listener with a consistent spatial experience, independent of the audio playback device (iPhone, Android, Mac, PC, radio system, etc.).
IDUN audio’s software has been designed to be extremely configurable for both developers and end users. The object-based real-time software can easily handle 20 audio channels. Through a powerful control application, running on a smartphone, customizable and brandable audio solutions can easily be created. At the same time end users can be empowered to tune the spatial audio according to their personal preferences.
In order to ease adoption and to allow for fast scaling of our technology, we have integrated our software through key partners in the audio industry. We have integrated our embedded software on the world’s leading Bluetooth chipsets and audio platforms, like Qualcomm, Synaptics, Airoha, BES Technic, Bragi and Sonical. Furthermore we have partnered with industry-leading Original Design Manufacturers (ODMs), primarily in China, Taiwan, India and Singapore. In this way, we make it seamless for headset brands to adopt and deploy spatial audio — unlocking its potential for hundreds of millions of headsets across consumer, enterprise and mission-critical applications.
Bluetooth chipsets and audio platforms supported







